First up, we have just a few changes in the Core Rules FAQ.
Q: If an effect allows a unit to pile in but does not specify that the unit can attack, can that unit immediately attack with all its melee weapons after piling in?
Q: If an ability allows me to use the same command more than once in the same phase, can I issue the "Redeploy" command to multiple eligible units immediately after 1 enemy unit has moved?
Q: If an ability allows me to use the same command more than once in the same phase, can I issue the "Unleash Hell" command to multiple eligible units immediately after 1 enemy unit has charged?
Stormcast Eternals first FAQ is a bit of an odd one. Maybe the first time I've seen this, units were nerfed before they were even released. Let's dig in.
Q: Can you explain how Yndrasta’s ‘The Prime Huntress’ ability works with a contradictory effect like the Alarith Spirit of the Mountain’s ‘Stonemage Symbiosis’ ability?
A: The Prime Huntress triggers when the damage table of a Monster is used to determine a characteristic or ability. As both of these effects trigger at the same time, they are classed as Simultaneous Effects (1.6.2). This means that the player whose turn is taking place applies the effects of their ability first, then their opponent does the same.
This isn't really a change, just a clarification and a reminder to read the Simultaneous Effects section of the Core Rules
Page 107 – Command Traits, Master of the Celestial Menagerie Change the rule to: ‘If this general has the Behemoth battlefield role and is on the battlefield, subtract 1 from wound rolls for attacks made with melee weapons that target friendly Stormcast Eternals units that have the Behemoth battlefield role.’
All Behemoths are Monsters, but not all Monsters are Behemoths. This is a slight nerf that limits the number of units that can be effected by Celestial Managerie.
Page 110 – Prayer Scriptures, Translocation Add the following to the end of rule: ‘That unit cannot move in the following movement phase.’
Age of Sigmar 3.0, like Warhammer 40,000 9th Edition is becoming a game of movement. Not being able to Translocate and move is probably the biggest nerf of this FAQ. Not to worry though, I think it's a good change from a rules interaction that was over powered.
Page 110 – Mount Traits Change the text beneath the header to: ‘You can pick 1 Hero with the Stardrake, Draconith, Dracoth, Dracoline, Tauralon or Gryph-charger keyword in your army to have 1 of the following mount traits.’
This change let's your Lord Aquilor be able to take a Mount Trait.
Cycle of the Storm has been changed to:
‘Once per turn, before you allocate a wound or mortal wound to another friendly Stormcast Eternals unit within 18" of this unit, and that wound or mortal wound would cause a model in that unit to be slain, you can say that this unit will capture and return that warrior’s soul. If you do so, that wound or mortal wound is negated.’
Page 148 – Lord-Aquilor, Keywords Add the following keyword: ‘Gryph-charger’
This change helps the Lord-Aquilor gain mount traits
In this FAQ, Orruks got some buffs that no one was asking for. Ironjawz are looking to be one of the better armies at the moment. We will see how they hold up against more Age of Sigmar 3 Battletome releases.
Q: If Kragnos is included in an Orruk Warclans, Gloomspite Gitz, Ogor Mawtribes or Sons of Behemat army, does he benefit from the allegiance abilities of those armies? A: No.
Poor Kragnos. Such a beautiful model that just isn't going to see the table anytime soon.
Page 121 – Marshcrawla Sloggoth, Keywords Add the following keyword: ‘Kruleboyz’
This was an obvious error and my tournament organizers were already allowing the Marshcrawla to have the Kruleboyz keyword.
Gordrakk, Megaboss on Maw-krusha, and Megaboss on foot, all allow you to issue the same command multiple times without costing extra command points. This works great with All Out Attack or All Out Defense. If you are running Ironjawz, Kruleboyz, or Big Waaagh you most likely running Godrakk and Megabosses.
Gore-gruntas are one of the best units in the Battletome. There was some debate about which weapon profile to take, but this settles it. With the new coherency rules, this 2" range weapon with -2 Rend makes it the obvious choice for your big packs of Gore-gruntas thundering across the battlefield.